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===Overview=== | |||
Warriors of the wilderness, rangers specialize in hunting the monsters that threaten the edges of civilization—humanoid raiders, rampaging beasts and monstrosities, terrible giants, and deadly dragons. They learn to track their quarry as a predator does, moving stealthily through the wilds and hiding themselves in brush and rubble. Rangers focus their combat training on techniques that are particularly useful against their specific favored foes. | |||
Thanks to their familiarity with the wilds, rangers acquire the ability to cast spells that harness nature’s power, much as a druid does. Their spells, like their combat abilities, emphasize speed, stealth, and the hunt. A ranger’s talents and abilities are honed with deadly focus on the grim task of protecting the borderlands. | |||
===Class Stats and Adjustments=== | |||
There are no primary adjustments for Rangers. | |||
===Race Specific Interpretations=== | |||
'''<u>Humans</u>''' - The rangers of Shrouded Talgen are a special breed of person, only the smartest, most careful and craziest people. The roads and pathways in the swamps are always changing in the Demesnes and it is the rangers are the guides who carve new ones. They encompass a wide variety of styles, the swamps and wilds being unforgiving places that punish the complacent and as such Rangers from Shrouded Talgen tend towards Monster Hunter, Horizon Walkers or Gloom Stalkers. | |||
'''<u>Elves</u>''' - The Elven Rangers are common amongst all the groups of Elves, High Elves favouring Beast Masters and Hunters, Wood Elves encountering the Fae in their travels and becoming Fey Wanderers and the Drow favouring the work of Gloom Stalkers and Monster Slayers. The basic act of being a Ranger has a long and storied history amongst the elves. | |||
'''<u>Orckind</u>''' - While it is uncommon amongst Orcs themselves, Hobgoblins and Goblins have taken to the Ranger arts over the years, each Hobgoblin tribe relying on the work of Hunters, and Goblin Swarmkeepers working to keep the bugs and other, more unnatural, beings under control in the caves and mountains. | |||
'''<u>Dwarvenkind</u>''' - It is amongst the Halflings that you find the most rangers in the lands of Khalanak. These adventurers, pressing into the hills, mountains and plains surrounding them, have taken on many roles over the years. Peculiarly Halflings from the south have come back North as Drakewardens, having travelled into the lands previously known as the Dead Ends to find and tame the spirits of dragons. | |||
'''<u>Kobold</u>''' - Kobolds have often been used as scouts by the Dragonborn and Dragons when exploring or expanding their influence and this has led to some of the lucky ones that survived to have developed the sorts of skills that can be called Rangerlike. Typically favouring the dark and stealth in general it is not unusual to find Kobold Gloom Stalkers but also given their closeness with the Dragons, Drakewardens are also quite common amongst Kobolds. | |||
'''<u>Firbolg</u>''' - What few Firbolgs take to the more solitary path of the Ranger are typically those that had some Fae experience that led them down the path of protecting the wilds. Firbolgs are almost exclusively Fey Wanderers, though the occasional Horizon Walker manifests themselves from the Aether. | |||
===Sub-Classes=== | |||
Beast Master (Players Handbook) | |||
Drakewarden (Fizban’s Treasure of Dragons) | |||
Fey Wanderer (Tasha’s Cauldron of Everything) | |||
Gloom Stalker (Xanathar’s Guide to Everything) | |||
Horizon Walker (Xanathar’s Guide to Everything) | |||
Hunter (Players Handbook) | |||
Monster Slayer (Xanathar’s Guide to Everything) | |||
Swarmkeeper (Tasha’s Cauldron of Everything) |
Latest revision as of 18:04, 7 March 2024
Overview
Warriors of the wilderness, rangers specialize in hunting the monsters that threaten the edges of civilization—humanoid raiders, rampaging beasts and monstrosities, terrible giants, and deadly dragons. They learn to track their quarry as a predator does, moving stealthily through the wilds and hiding themselves in brush and rubble. Rangers focus their combat training on techniques that are particularly useful against their specific favored foes.
Thanks to their familiarity with the wilds, rangers acquire the ability to cast spells that harness nature’s power, much as a druid does. Their spells, like their combat abilities, emphasize speed, stealth, and the hunt. A ranger’s talents and abilities are honed with deadly focus on the grim task of protecting the borderlands.
Class Stats and Adjustments
There are no primary adjustments for Rangers.
Race Specific Interpretations
Humans - The rangers of Shrouded Talgen are a special breed of person, only the smartest, most careful and craziest people. The roads and pathways in the swamps are always changing in the Demesnes and it is the rangers are the guides who carve new ones. They encompass a wide variety of styles, the swamps and wilds being unforgiving places that punish the complacent and as such Rangers from Shrouded Talgen tend towards Monster Hunter, Horizon Walkers or Gloom Stalkers.
Elves - The Elven Rangers are common amongst all the groups of Elves, High Elves favouring Beast Masters and Hunters, Wood Elves encountering the Fae in their travels and becoming Fey Wanderers and the Drow favouring the work of Gloom Stalkers and Monster Slayers. The basic act of being a Ranger has a long and storied history amongst the elves.
Orckind - While it is uncommon amongst Orcs themselves, Hobgoblins and Goblins have taken to the Ranger arts over the years, each Hobgoblin tribe relying on the work of Hunters, and Goblin Swarmkeepers working to keep the bugs and other, more unnatural, beings under control in the caves and mountains.
Dwarvenkind - It is amongst the Halflings that you find the most rangers in the lands of Khalanak. These adventurers, pressing into the hills, mountains and plains surrounding them, have taken on many roles over the years. Peculiarly Halflings from the south have come back North as Drakewardens, having travelled into the lands previously known as the Dead Ends to find and tame the spirits of dragons.
Kobold - Kobolds have often been used as scouts by the Dragonborn and Dragons when exploring or expanding their influence and this has led to some of the lucky ones that survived to have developed the sorts of skills that can be called Rangerlike. Typically favouring the dark and stealth in general it is not unusual to find Kobold Gloom Stalkers but also given their closeness with the Dragons, Drakewardens are also quite common amongst Kobolds.
Firbolg - What few Firbolgs take to the more solitary path of the Ranger are typically those that had some Fae experience that led them down the path of protecting the wilds. Firbolgs are almost exclusively Fey Wanderers, though the occasional Horizon Walker manifests themselves from the Aether.
Sub-Classes
Beast Master (Players Handbook)
Drakewarden (Fizban’s Treasure of Dragons)
Fey Wanderer (Tasha’s Cauldron of Everything)
Gloom Stalker (Xanathar’s Guide to Everything)
Horizon Walker (Xanathar’s Guide to Everything)
Hunter (Players Handbook)
Monster Slayer (Xanathar’s Guide to Everything)
Swarmkeeper (Tasha’s Cauldron of Everything)