Kobold: Difference between revisions

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<sub>[[Races of Werlyth|<< Back to Races of Werlyth]]</sub>
==General Appearance==
 
==Racial Attributes==
Ability Score Increase. Your Dexterity score increases by 2.
 
Age. Kobolds reach adulthood at age 6 and can live up to 120 years but rarely do so.
 
Size. Kobolds are between 2 and 3 feet tall and weigh between 25 and 35 pounds. Your size is Small.
 
Speed. Your base walking speed is 30 feet.
 
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
 
Grovel, Cower, and Beg. As an action on your turn, you can cower pathetically to distract nearby foes. Until the end of your next turn, your allies gain advantage on attack rolls against enemies within 10 feet of you that can see you. Once you use this trait, you can't use it again until you finish a short or long rest.
 
Pack Tactics. You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.
 
Sunlight Sensitivity. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
 
Languages. You can speak, read, and write Trade Basic and Draconic.
 
==Ethnic Groups==
 
==Society==
===Broad Overview===
 
 
==The Effects of The Return==

Latest revision as of 11:12, 12 March 2024

<< Back to Races of Werlyth

General Appearance

Racial Attributes

Ability Score Increase. Your Dexterity score increases by 2.

Age. Kobolds reach adulthood at age 6 and can live up to 120 years but rarely do so.

Size. Kobolds are between 2 and 3 feet tall and weigh between 25 and 35 pounds. Your size is Small.

Speed. Your base walking speed is 30 feet.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Grovel, Cower, and Beg. As an action on your turn, you can cower pathetically to distract nearby foes. Until the end of your next turn, your allies gain advantage on attack rolls against enemies within 10 feet of you that can see you. Once you use this trait, you can't use it again until you finish a short or long rest.

Pack Tactics. You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.

Sunlight Sensitivity. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Languages. You can speak, read, and write Trade Basic and Draconic.

Ethnic Groups

Society

Broad Overview

The Effects of The Return