Mac'Tirnen: Difference between revisions
TallishDwarf (talk | contribs) No edit summary |
TallishDwarf (talk | contribs) No edit summary |
||
(2 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
<sub>[[Races of Werlyth|<< Back to Races of Werlyth]]</sub> | <sub>[[Races of Werlyth|<< Back to Races of Werlyth]]</sub> | ||
==General Appearance== | ==General Appearance== | ||
The Mac'Tirnen | The Mac'Tirnen have the greatest amount of variation in their appearance of all the Ord Blessed races. Every canine-like appearance can be found amongst the Mac'Tirnen, from wolf-like to dog-like. Categorising the Mac'Tirnen has completely flummoxed biologists, with their height ranging from the size of Halflings to taller than the tallest of Orcs. There are to very clear groups of Mac'Tirnen, those who work to keep a very close group of features within their family lines, and those who do not care for such vanities. As such, it's possible to find any combination of Mac'Tirnen feature you can imagine, including eye colour, facial features and fur colour. | ||
==Racial Attributes== | ==Racial Attributes== | ||
'''''Size''.''' | '''''Age''.''' Mac'Tirnen reach maturity very quickly, at age 12 and generally live into their 70s, with some notable cases living into their 90s | ||
'''''Size''.''' Mac'Tirnen vary widely in height and build, from 3 feet to well over 7 feet tall. At creation, you choose either Small or Medium size. | |||
'''''Speed''.''' Your base walking speed is 30 feet. | '''''Speed''.''' Your base walking speed is 30 feet. | ||
'''''Languages''.''' You can speak, read, and write Trade Basic and | '''''Darkvision.''''' You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray. | ||
'''''Strong Jaws.''''' When grappling, you may attempt an attack with Dex bonus to bite your target for 1d6 damage. In addition, when performing a strength check for pulling something, if it is possible to get a grip on the object with your jaws you gain an advantage on the check. | |||
'''''Powerful Legs.''''' Once per combat, as long as you aren't in melee range of an enemy, you can double your movement speed as a free action. This movement is interrupted by coming within 5ft of an enemy. | |||
'''''Languages''.''' You can speak, read, and write Trade Basic and either Mutain or Canain depending on group. The Mac'Tirnen languages are both vocal and body language, with Mutain being more heavily favoured towards body language and Canain being more vocal. The languages are very difficult for other races to learn and due to the Mac'Tirnen specific body language may be impossible to become fully fluent in. Mac'Tirnen of either group can understand the other perfectly well, having a common root, though Mut's consider Canain to be very unwieldly and lacking emotion while Canites consider Mutain to be lacking in intelligence, excessuve body language being considered vulgar. | |||
==Mac'Tirnen Ethnic Groups== | ==Mac'Tirnen Ethnic Groups== | ||
=== Canite (Purebred) === | |||
As a Canite, one of the Purebred, you are heavily family oriented, even for a race who places an emphasis on it. There is some small variance between members of Canite families but these are usually more subtle and do not deviate much from the family standard. A common feeling among Canites is that they are the height of Mac'Tirnen society and the true representation of their race. | |||
'''''Ability Score Increase''.''' Your Strength and Charisma scores increase by 1. | |||
'''''Family History.''''' Knowledge of all the intricate parts of Mac'Tirnen family connections has given you a proficiency in History | |||
=== Mut (Mutes) === | |||
While Canites might be very family focused, Muts expand that loyalty out to their extended family and clan. Wild differences between individuals are celebrated. Muts care mostly about expanding their family and ensuring that the clan is self sufficient, while this is less of a concern in the Empire it is still one of the primary drivers of Mut society. | |||
'''''Ability Score Increase''.''' Your Dexterity and Constitution scores increase by 1. | |||
'''''Survival of the Fittest.''''' A long history of working as a family and sometimes scraping by has given you a proficiency in Survival | |||
==Mac'Tirnen Society== | ==Mac'Tirnen Society== | ||
===Broad Overview=== | ===Broad Overview=== | ||
Mac'Tirnen society is heavily based on connection, connection to family, connection to clan, connection to kingdom. Social cohesion is the driving force of most Mac'Tirnen policies, this is tiered however where most Mac'Tirnen will favour their immediate family, then their extended family or clan and then the Empire or kingdom. This has resulted in a surprising lack of war or open conflict, especially since the formation of the Cean Empire. | |||
=== Byzantine Bureaucracy === | |||
Managing a vast desert empires, with all it's intricacies and dangers as well as the hyper complicated family relationships and connections has resulted in a bureaucratic process that can only be described as painfully slow. Neither the Empire, nor the Clan Holds, do anything quickly. In the Empire it's possible to want to open a business, having to register with the Department of Traders, Department of Business Premises, Department of Health, Department of Fair Trading Practice, Department of Commerce and still not be done with registering your new business. This system ensures that not a single toe is stepped on. | |||
==The Effects of The Return== | ==The Effects of The Return== |
Latest revision as of 23:19, 29 January 2024
General Appearance
The Mac'Tirnen have the greatest amount of variation in their appearance of all the Ord Blessed races. Every canine-like appearance can be found amongst the Mac'Tirnen, from wolf-like to dog-like. Categorising the Mac'Tirnen has completely flummoxed biologists, with their height ranging from the size of Halflings to taller than the tallest of Orcs. There are to very clear groups of Mac'Tirnen, those who work to keep a very close group of features within their family lines, and those who do not care for such vanities. As such, it's possible to find any combination of Mac'Tirnen feature you can imagine, including eye colour, facial features and fur colour.
Racial Attributes
Age. Mac'Tirnen reach maturity very quickly, at age 12 and generally live into their 70s, with some notable cases living into their 90s
Size. Mac'Tirnen vary widely in height and build, from 3 feet to well over 7 feet tall. At creation, you choose either Small or Medium size.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Strong Jaws. When grappling, you may attempt an attack with Dex bonus to bite your target for 1d6 damage. In addition, when performing a strength check for pulling something, if it is possible to get a grip on the object with your jaws you gain an advantage on the check.
Powerful Legs. Once per combat, as long as you aren't in melee range of an enemy, you can double your movement speed as a free action. This movement is interrupted by coming within 5ft of an enemy.
Languages. You can speak, read, and write Trade Basic and either Mutain or Canain depending on group. The Mac'Tirnen languages are both vocal and body language, with Mutain being more heavily favoured towards body language and Canain being more vocal. The languages are very difficult for other races to learn and due to the Mac'Tirnen specific body language may be impossible to become fully fluent in. Mac'Tirnen of either group can understand the other perfectly well, having a common root, though Mut's consider Canain to be very unwieldly and lacking emotion while Canites consider Mutain to be lacking in intelligence, excessuve body language being considered vulgar.
Mac'Tirnen Ethnic Groups
Canite (Purebred)
As a Canite, one of the Purebred, you are heavily family oriented, even for a race who places an emphasis on it. There is some small variance between members of Canite families but these are usually more subtle and do not deviate much from the family standard. A common feeling among Canites is that they are the height of Mac'Tirnen society and the true representation of their race.
Ability Score Increase. Your Strength and Charisma scores increase by 1.
Family History. Knowledge of all the intricate parts of Mac'Tirnen family connections has given you a proficiency in History
Mut (Mutes)
While Canites might be very family focused, Muts expand that loyalty out to their extended family and clan. Wild differences between individuals are celebrated. Muts care mostly about expanding their family and ensuring that the clan is self sufficient, while this is less of a concern in the Empire it is still one of the primary drivers of Mut society.
Ability Score Increase. Your Dexterity and Constitution scores increase by 1.
Survival of the Fittest. A long history of working as a family and sometimes scraping by has given you a proficiency in Survival
Mac'Tirnen Society
Broad Overview
Mac'Tirnen society is heavily based on connection, connection to family, connection to clan, connection to kingdom. Social cohesion is the driving force of most Mac'Tirnen policies, this is tiered however where most Mac'Tirnen will favour their immediate family, then their extended family or clan and then the Empire or kingdom. This has resulted in a surprising lack of war or open conflict, especially since the formation of the Cean Empire.
Byzantine Bureaucracy
Managing a vast desert empires, with all it's intricacies and dangers as well as the hyper complicated family relationships and connections has resulted in a bureaucratic process that can only be described as painfully slow. Neither the Empire, nor the Clan Holds, do anything quickly. In the Empire it's possible to want to open a business, having to register with the Department of Traders, Department of Business Premises, Department of Health, Department of Fair Trading Practice, Department of Commerce and still not be done with registering your new business. This system ensures that not a single toe is stepped on.