College of Ord: Difference between revisions
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Overview | <sub>[[Bard|<< Back to Bard]]</sub> | ||
===Overview === | |||
College of Ord Bards are religious zealots, but zealots with a sharp tongue and some skill with a lute. Ord College Bards are trained from a young age in the worship and reverence of Ord and about bringing that reverence to the people. They were instrumental in ensuring that Ordanism was the primary (and only) religion of Lathlenn before the Collapse and since have been employed to fight back against the cultish nature of all other Gods and religions. | College of Ord Bards are religious zealots, but zealots with a sharp tongue and some skill with a lute. Ord College Bards are trained from a young age in the worship and reverence of Ord and about bringing that reverence to the people. They were instrumental in ensuring that Ordanism was the primary (and only) religion of Lathlenn before the Collapse and since have been employed to fight back against the cultish nature of all other Gods and religions. | ||
College of Ord Bards are typically seen as anti-Bards by most of the other Bardic Colleges and thus it is difficult to find them outside of Lathlenn, and certainly difficult to find them being welcome in many bars and taverns, singing in hymnals rather than jaunty tunes as they do. | College of Ord Bards are typically seen as anti-Bards by most of the other Bardic Colleges and thus it is difficult to find them outside of Lathlenn, and certainly difficult to find them being welcome in many bars and taverns, singing in hymnals rather than jaunty tunes as they do. | ||
=== Religious Fervour === | |||
<sup>''3rd-level College of Ord Feature''</sup> | |||
When you join the College of Ord at 3rd level, you gain the ability to infuse you and your allies with a fearless fervour from the glory of Ord. As a bonus action, you can expend one charge of your Bardic Inspiration to perform an uplifting Hymnal of Ord and inspire a number of creatures equal to your Charisma bonus within 60ft of you to be immune to fear or panic for 1 round, this increases to 2 rounds at 6th, 3 rounds at 9th and 4 rounds at 12th level. | |||
=== Admonishment from On High === | |||
<sup>''3rd-level College of Ord Feature''</sup> | |||
If you do not know it, you gain the cantrip Vicious Mockery | |||
Your Vicious Mockery is changed to Admonishment from On High. The 1d4 damage is now an automatic hit and the target must succeed on a Wisdom aving throw (8 + Prof + Cha Bonus) or be brought to their knees and shamed for their sinful nature for 1d3 rounds effectively making them prone. A successful saving throw also halves the damage taken and imparts a disadvantage on the targets next Wisdom saving throw in this round of combat as they mentally adjust to the psychic whiplash of being berated by the one true God. | |||
=== Mantle of Zealotry === | |||
<sup>''6rd-level College of Ord Feature''</sup> | |||
At 6th level, you gain the ability to cloak yourself in the true magnificence of Ord themselves, appearing as a shining beacon of Order and Creation. | |||
All creatures within 60ft must make a Wisdom saving throw (8 + Prof + Cha Bonus) or be forced to look at you, interrupting any action to be taken that turn. | |||
The mantle stays active for 3 rounds, and in those rounds you gain access to the following spells once each without using any spell slots. Normal spell casting rules apply. Once the 3 rounds end, you lose the spells and any that were not cast are removed. Ongoing affects last the duration of the spell but any counter spells are automatically successful. | |||
1st Level: ''Bless,'' ''Command, Guiding Bolt, Protection from Evil'' | |||
2nd Level: ''Aid, Blindness/Deafness, Hold Person, Silence'' | |||
3rd Level: ''Aura of Vitality, Beacon of Hope, Daylight, Spirit Guardians'' | |||
=== Blessed Hymnals === | |||
<sup>''14th-level College of Ord Feature''</sup> | |||
At 14th level, your Bardic Inspiration can add an additional affect | |||
Holy Weapon - You imbue the weapon of your target with holy power. The weapon emits bright light in a 30-foot radius and dim light for an additional 30 feet. In addition, weapon attacks made with it deal an extra 2d8 radiant damage on a hit. If the weapon isn’t already a magic weapon, it becomes one for the duration. Lasts 3 rounds | |||
Ord Blessed Skill - If the Bardic Inspiration is used on a skill check and the skill check fails, the player may reroll the skill check (the value provided by Bardic Inspiration does not change) and add an additional +2 to the roll. | |||
Godlike Vigour - When your target receives your Bardic Inspiration, they also gain temporary hit points equal to your level. | |||
=== Pure Zealotry === | |||
<sup>''14th-level College of Ord Feature''</sup> | |||
Your Mantle of Zealotry is so complete that you appear as though Ord themself has come down to judge the unworthy. The Wisdom saving throw that other creatures must make is now done at a disadvantage. | |||
Additional spells are now available to choose from | |||
4th Level: ''Aura of Purity, Banishment'' (Target is sent to the Realm of Order at the centre of Werlyth)'', Freedom of Movement'' | |||
5th Level: ''Flamestrike, Greater Restoration, Holy Weapon, Summon Celestial'' (You summon a faerie of Ord) |
Latest revision as of 18:14, 28 February 2024
Overview
College of Ord Bards are religious zealots, but zealots with a sharp tongue and some skill with a lute. Ord College Bards are trained from a young age in the worship and reverence of Ord and about bringing that reverence to the people. They were instrumental in ensuring that Ordanism was the primary (and only) religion of Lathlenn before the Collapse and since have been employed to fight back against the cultish nature of all other Gods and religions.
College of Ord Bards are typically seen as anti-Bards by most of the other Bardic Colleges and thus it is difficult to find them outside of Lathlenn, and certainly difficult to find them being welcome in many bars and taverns, singing in hymnals rather than jaunty tunes as they do.
Religious Fervour
3rd-level College of Ord Feature
When you join the College of Ord at 3rd level, you gain the ability to infuse you and your allies with a fearless fervour from the glory of Ord. As a bonus action, you can expend one charge of your Bardic Inspiration to perform an uplifting Hymnal of Ord and inspire a number of creatures equal to your Charisma bonus within 60ft of you to be immune to fear or panic for 1 round, this increases to 2 rounds at 6th, 3 rounds at 9th and 4 rounds at 12th level.
Admonishment from On High
3rd-level College of Ord Feature
If you do not know it, you gain the cantrip Vicious Mockery
Your Vicious Mockery is changed to Admonishment from On High. The 1d4 damage is now an automatic hit and the target must succeed on a Wisdom aving throw (8 + Prof + Cha Bonus) or be brought to their knees and shamed for their sinful nature for 1d3 rounds effectively making them prone. A successful saving throw also halves the damage taken and imparts a disadvantage on the targets next Wisdom saving throw in this round of combat as they mentally adjust to the psychic whiplash of being berated by the one true God.
Mantle of Zealotry
6rd-level College of Ord Feature
At 6th level, you gain the ability to cloak yourself in the true magnificence of Ord themselves, appearing as a shining beacon of Order and Creation.
All creatures within 60ft must make a Wisdom saving throw (8 + Prof + Cha Bonus) or be forced to look at you, interrupting any action to be taken that turn.
The mantle stays active for 3 rounds, and in those rounds you gain access to the following spells once each without using any spell slots. Normal spell casting rules apply. Once the 3 rounds end, you lose the spells and any that were not cast are removed. Ongoing affects last the duration of the spell but any counter spells are automatically successful.
1st Level: Bless, Command, Guiding Bolt, Protection from Evil
2nd Level: Aid, Blindness/Deafness, Hold Person, Silence
3rd Level: Aura of Vitality, Beacon of Hope, Daylight, Spirit Guardians
Blessed Hymnals
14th-level College of Ord Feature
At 14th level, your Bardic Inspiration can add an additional affect
Holy Weapon - You imbue the weapon of your target with holy power. The weapon emits bright light in a 30-foot radius and dim light for an additional 30 feet. In addition, weapon attacks made with it deal an extra 2d8 radiant damage on a hit. If the weapon isn’t already a magic weapon, it becomes one for the duration. Lasts 3 rounds
Ord Blessed Skill - If the Bardic Inspiration is used on a skill check and the skill check fails, the player may reroll the skill check (the value provided by Bardic Inspiration does not change) and add an additional +2 to the roll.
Godlike Vigour - When your target receives your Bardic Inspiration, they also gain temporary hit points equal to your level.
Pure Zealotry
14th-level College of Ord Feature
Your Mantle of Zealotry is so complete that you appear as though Ord themself has come down to judge the unworthy. The Wisdom saving throw that other creatures must make is now done at a disadvantage.
Additional spells are now available to choose from
4th Level: Aura of Purity, Banishment (Target is sent to the Realm of Order at the centre of Werlyth), Freedom of Movement
5th Level: Flamestrike, Greater Restoration, Holy Weapon, Summon Celestial (You summon a faerie of Ord)