Rogue: Difference between revisions

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===Overview===
===Overview===
The bard is a master of song, speech, and the magic they contain. Bards say that the multiverse was spoken into existence, that the words of the gods gave it shape, and that echoes of these primordial Words of Creation still resound throughout the cosmos. The music of bards is an attempt to snatch and harness those echoes, subtly woven into their spells and powers.
Rogues devote as much effort to mastering the use of a variety of skills as they do to perfecting their combat abilities, giving them a broad expertise that few other characters can match. Many rogues focus on stealth and deception, while others refine the skills that help them in a dungeon environment, such as climbing, finding and disarming traps, and opening locks.
 
When it comes to combat, rogues prioritize cunning over brute strength. A rogue would rather make one precise strike, placing it exactly where the attack will hurt the target most, than wear an opponent down with a barrage of attacks. Rogues have an almost supernatural knack for avoiding danger, and a few learn magical tricks to supplement their other abilities.
 
===Class Stats and Adjustments===
===Class Stats and Adjustments===
There are no primary adjustments for Bards.
There are no primary adjustments for Bards.
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Bards are everywhere, no need for race specific interpretations, they sing songs, tell jokes and get around a lot. Every race has that.
Bards are everywhere, no need for race specific interpretations, they sing songs, tell jokes and get around a lot. Every race has that.
===Sub-Classes===
===Sub-Classes===
Arcane Trickster (PHB)
Arcane Trickster (Players Handbook)


Assassin (PHB)
Assassin (Players Handbook)


Inquisitive (XGtE)
Inquisitive (Xanathar’s Guide to Everything)


Phantom (TCoE)
Phantom (Tasha’s Cauldron of Everything)


Mastermind (SCAG / XGtE)
Mastermind (Xanathar’s Guide to Everything)


Scout (XGtE)
Scout (Xanathar’s Guide to Everything)


Soulknife (TCoE)
Soulknife (Tasha’s Cauldron of Everything)


Swashbuckler (SCAG / XGtE)
Swashbuckler (Xanathar’s Guide to Everything)


Thief (PHB)
Thief (Players Handbook)

Latest revision as of 12:45, 12 March 2024

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Overview

Rogues devote as much effort to mastering the use of a variety of skills as they do to perfecting their combat abilities, giving them a broad expertise that few other characters can match. Many rogues focus on stealth and deception, while others refine the skills that help them in a dungeon environment, such as climbing, finding and disarming traps, and opening locks.

When it comes to combat, rogues prioritize cunning over brute strength. A rogue would rather make one precise strike, placing it exactly where the attack will hurt the target most, than wear an opponent down with a barrage of attacks. Rogues have an almost supernatural knack for avoiding danger, and a few learn magical tricks to supplement their other abilities.

Class Stats and Adjustments

There are no primary adjustments for Bards.

Race Specific Interpretations

Bards are everywhere, no need for race specific interpretations, they sing songs, tell jokes and get around a lot. Every race has that.

Sub-Classes

Arcane Trickster (Players Handbook)

Assassin (Players Handbook)

Inquisitive (Xanathar’s Guide to Everything)

Phantom (Tasha’s Cauldron of Everything)

Mastermind (Xanathar’s Guide to Everything)

Scout (Xanathar’s Guide to Everything)

Soulknife (Tasha’s Cauldron of Everything)

Swashbuckler (Xanathar’s Guide to Everything)

Thief (Players Handbook)