Alchemy: Difference between revisions
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== Mundane Potions == | == Mundane Potions == | ||
Mundane potions are defined as potions that do not require the input of either a mage or priest (either in person or through a scroll/wand). | Mundane potions are defined as potions that do not require the input of either a mage or priest (either in person or through a scroll/wand). | ||
{| class="wikitable" | |||
|+ | |||
!Name | |||
!Effect | |||
!Description | |||
!Ingredients | |||
|- | |||
|Potion of Alertness | |||
|Cannot be surprised for 1 hour. Gets half benefit from next Long Rest | |||
| | |||
| | |||
|- | |||
|Potion of Cooling | |||
|Immune to high temperature weather conditions for 8 hours. Will prevent sun/heat stroke and delay other extreme weather illnesses | |||
| | |||
| | |||
|- | |||
|Potion of Eloquence | |||
|Lets you speak with a bit more confidence for 10 minutes but this confidence makes it hard to bluff. +1 to Persuasion and Intimidation checks, -1 to Performance and Deception checks | |||
| | |||
| | |||
|- | |||
|Potion of Fullness | |||
|Equivalent to consuming a full ration. | |||
| | |||
| | |||
|- | |||
|Potion of Healing | |||
|Heals you for 2d4+2 | |||
| | |||
| | |||
|- | |||
|Potion of Healing (Minor) | |||
|Heals you for 1d4+2 | |||
| | |||
| | |||
|- | |||
|Potion of Heightened Action | |||
|For the first 2 rounds of combat (within 1 hour of consuming this potion) you gain +1 initiative. | |||
| | |||
| | |||
|- | |||
|Potion of Hubris | |||
|Gives you a heightened sense of self worth, giving you +1 to Persuasion and Performance checks but makes you less intimidating and prone to overly ambitious actions (-1 to Intimidation and Acrobatics) | |||
| | |||
| | |||
|- | |||
|Potion of Overly Focused | |||
|This potion ensures you will not be taken by any traps, giving you a +2 to passive Perception for trap finding however you are guaranteed to be personally surprised on the next start of combat. | |||
| | |||
| | |||
|- | |||
|Potion of Sealegs | |||
|For those who suffer with sea sickness, this potion will make them feel like a long time sailor when on the open ocean. Lasts until next Long Rest | |||
| | |||
| | |||
|- | |||
|Potion of Shining | |||
|Drinking this will cause you to emit a 5' light radius for 1 hour. | |||
| | |||
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|- | |||
|Potion of Silent Movement | |||
|Adds +1 to Stealth checks when making movement. Lasts for 2 hours | |||
| | |||
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|- | |||
|Potion of Stillness | |||
|Adds +1 to Sleight of Hand and Stealth checks. Slows your heart rate to make it harder for life detecting magic to find you. Lasts 1 hour | |||
| | |||
| | |||
|- | |||
|Potion of Waking | |||
|Allows you to gain the benefit of a Long Rest without actually sleeping, allowing you to do more during that time. Taking more than 2 in a row will result in you falling into a deep sleep for 2d12 hours | |||
| | |||
| | |||
|- | |||
|Potion of Warming | |||
|Immune to cold weather for 8 hours. Will prevent frost bite and delay other extreme weather illnesses | |||
| | |||
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|} | |||
== Arcane Potions == | == Arcane Potions == | ||
Arcane potions are those that will require some form of magical input, this will most often require a mage or priest to cast a spell but a scroll or wand could suffice. | Arcane potions are those that will require some form of magical input, this will most often require a mage or priest to cast a spell but a scroll or wand could suffice. | ||
{| class="wikitable" | |||
|+ | |||
!Name | |||
!Effect | |||
!Description | |||
!Ingredients | |||
|- | |||
|Elixir of Health | |||
|When you drink this potion, it cures any disease afflicting you, and it removes the blinded, deafened, paralyzed, and poisoned conditions. | |||
|The clear red liquid has tiny bubbles of light in it. | |||
| | |||
|- | |||
|Philter of Love | |||
|The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. | |||
|This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart. | |||
| | |||
|- | |||
|Potion of Advantage | |||
|When you drink this potion, you gain advantage on one ability check, attack roll, or saving throw of your choice that you make within the next hour. | |||
|This potion takes the form of a sparkling, golden mist that moves and pours like water. | |||
| | |||
|- | |||
|Potion of Animal Friendship | |||
|When you drink this potion, you can cast the animal friendship spell (save DC 13) for 1 hour at will. | |||
|Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. | |||
| | |||
|- | |||
|Potion of Aqueous Form | |||
|When you drink this potion, you transform into a pool of water. You return to your true form after 10 minutes or if you are incapacitated or die. | |||
You're under the following effects while in this form: | |||
* '''Liquid Movement'''. You have a swimming speed of 30 feet. You can move over or through other liquids. You can enter and occupy the space of another creature. You can rise up to your normal height, and you can pass through even Tiny openings. You extinguish nonmagical flames in any space you enter. | |||
* '''Watery Resilience'''. You have resistance to nonmagical damage. You also have advantage on Strength, Dexterity, and Constitution saving throws. | |||
* '''Limitations'''. You can't talk, attack, cast spells, or activate magic items. Any objects you were carrying or wearing meld into your new form and are inaccessible, though you continue to be affected by anything you're wearing, such as armor. | |||
| | |||
| | |||
|- | |||
|Potion of Clairvoyance | |||
|When you drink this potion, you gain the effect of the clairvoyance spell. | |||
|An eyeball bobs in this yellowish liquid but vanishes when the potion is opened. | |||
| | |||
|- | |||
|Potion of Climbing | |||
|When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. | |||
|The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. | |||
| | |||
|- | |||
|Potion of Diminution | |||
|When you drink this potion, you gain the "reduce" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). | |||
|The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process. | |||
| | |||
|- | |||
|Potion of Flying | |||
|When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you're in the air when the potion wears off, you fall unless you have some other means of staying aloft. | |||
|This potion's clear liquid floats at the top of its container and has cloudy white impurities drifting in it. | |||
| | |||
|- | |||
|Potion of Gaseous Form | |||
|When you drink this potion, you gain the effect of the gaseous form spell for 1 hour (no concentration required) or until you end the effect as a bonus action. | |||
|This potion's container seems to hold fog that moves and pours like water. | |||
| | |||
|- | |||
|Potion of Giant Size | |||
|When you drink this potion, you become Huge for 24 hours if you are Medium or smaller, otherwise the potion does nothing. For that duration, your Strength becomes 25, if it isn't already higher, and your hit point maximum is doubled (your current hit points are doubled when you drink the potion). In addition, the reach of your melee attacks increases by 5 feet. | |||
Everything you are carrying and wearing also increases in size for the duration. When rolling damage for weapons enlarged in this manner, roll three times the normal number of dice; for example, an enlarged longsword would deal 3d8 slashing damage (instead of 1d8), or 3d10 slashing damage (instead of 1d10) when used with two hands. | |||
When the effect ends, any hit points you have above your hit point maximum become temporary hit points. | |||
|This potion is a pale white liquid made from the tongue of a giant clam, with a pungent aroma akin to that of rotting algae. It tastes sweet, however, when consumed. | |||
| | |||
|- | |||
|Potion of Giant Strength | |||
|Multiple variations of this item exist, as listed below: | |||
* '''Potion of Cloud Giant Strength'''. When you drink this potion, your Strength score changes to 27 for 1 hour. | |||
* '''Potion of Fire Giant Strength'''. When you drink this potion, your Strength score changes to 25 for 1 hour. | |||
* '''Potion of Frost Giant Strength'''. When you drink this potion, your Strength score changes to 23 for 1 hour. | |||
* '''Potion of Hill Giant Strength'''. When you drink this potion, your Strength score changes to 21 for 1 hour. | |||
* '''Potion of Stone Giant Strength'''. When you drink this potion, your Strength score changes to 23 for 1 hour. | |||
* '''Potion of Storm Giant Strength'''. When you drink this potion, your Strength score changes to 29 for 1 hour. | |||
| | |||
| | |||
|- | |||
|Potion of Growth | |||
|When you drink this potion, you gain the "enlarge" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). | |||
|The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. | |||
| | |||
|- | |||
|Potion of Healing (Greater) | |||
|Heals you for 4d4+2 | |||
| | |||
| | |||
|- | |||
|Potion of Healing (Superior) | |||
|Heals you for 8d4+2 | |||
| | |||
| | |||
|- | |||
|Potion of Healing (Supreme) | |||
|Heals you for 10d4+2 | |||
| | |||
| | |||
|- | |||
|Potion of Invisibility | |||
|This potion's container looks empty but feels as though it holds liquid. When you drink it, you become invisible for 1 hour. Anything you wear or carry is invisible with you. The effect ends early if you attack or cast a spell. | |||
| | |||
| | |||
|- | |||
|Potion of Invulnerability | |||
|For 1 minute after you drink this potion, you have resistance to all damage. | |||
|The potion's syrupy liquid looks like liquefied iron. | |||
| | |||
|- | |||
|Potion of Mind Control | |||
|Multiple variations of this item exist, as listed below: | |||
* '''Potion of Mind Control (beast).''' Produces the effect of a dominate beast spell. If the target's initial saving throw fails, the effect lasts for 1 hour, with no concentration required on your part. The charmed creature has disadvantage on new saving throws to break the effect during this time. | |||
* '''Potion of Mind Control (humanoid)'''. Produces the effect of a dominate person spell. If the target's initial saving throw fails, the effect lasts for 1 hour, with no concentration required on your part. The charmed creature has disadvantage on new saving throws to break the effect during this time. | |||
* '''Potion of Mind Control (monster)'''. Produces the effect of a dominate monster spell. If the target's initial saving throw fails, the effect lasts for 1 hour, with no concentration required on your part. The charmed creature has disadvantage on new saving throws to break the effect during this time. | |||
| | |||
| | |||
|- | |||
|Potion of Mind Reading | |||
|When you drink this potion, you gain the effect of the detect thoughts spell (save DC 13). | |||
|The potion's dense, purple liquid has an ovoid cloud of pink floating in it. | |||
| | |||
|- | |||
|Potion of Psionic Fortitude | |||
|When you drink this potion, you have advantage for 1 hour on saving throws you make to avoid or end the charmed or stunned condition on yourself. | |||
|This black potion swirls with shimmering flecks of pink and purple. | |||
| | |||
|- | |||
|Potion of Resistance | |||
|Multiple variations of this item exist, as listed below, does what it says on the tin: | |||
* '''Potion of Acid Resistance''' | |||
* '''Potion of Cold Resistance''' | |||
* '''Potion of Fire Resistance''' | |||
* '''Potion of Force Resistance''' | |||
* '''Potion of Lightning Resistance''' | |||
* '''Potion of Necrotic Resistance''' | |||
* '''Potion of Poison Resistance''' | |||
* '''Potion of Psychic Resistance''' | |||
* '''Potion of Radiant Resistance''' | |||
* '''Potion of Thunder Resistance''' | |||
| | |||
| | |||
|- | |||
|Potion of Speed | |||
|When you drink this potion, you gain the effect of the haste spell for 1 minute (no concentration required). | |||
|The potion's yellow fluid is streaked with black and swirls on its own. | |||
| | |||
|- | |||
|Potion of Spell Storing | |||
|This potion will restore a single spell slot up to level 3. The spell slot restored depends on the level of spell used to create the potion. Taking more than one of these potions per Long Rest will result in Wild Magic effects. | |||
| | |||
| | |||
|- | |||
|Potion of Vitality | |||
|When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. | |||
|The potion's crimson liquid regularly pulses with dull light, calling to mind a heartbeat. | |||
| | |||
|- | |||
|Potion of Watchful Rest | |||
|When you drink this potion, you gain the following benefits for the next 8 hours: magic can't put you to sleep, and you can remain awake during a long rest and still gain its benefits. | |||
|This sweet, amber-colored brew has no effect on creatures that don't require sleep, such as elves. | |||
| | |||
|- | |||
|Potion of Water Breathing | |||
|You can breathe underwater for 1 hour after drinking this potion. | |||
|Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. | |||
| | |||
|- | |||
|Poton of Bottled Breath | |||
|This bottle contains a breath of elemental air. When you inhale it, you either exhale it or hold it. | |||
If you exhale the breath, you gain the effect of the gust of wind spell. If you hold the breath, you don't need to breathe for 1 hour, though you can end this benefit early (for example, to speak). Ending it early doesn't give you the benefit of exhaling the breath. | |||
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|} | |||
== Oils == | == Oils == |
Latest revision as of 00:24, 31 May 2024
Mundane Potions
Mundane potions are defined as potions that do not require the input of either a mage or priest (either in person or through a scroll/wand).
Name | Effect | Description | Ingredients |
---|---|---|---|
Potion of Alertness | Cannot be surprised for 1 hour. Gets half benefit from next Long Rest | ||
Potion of Cooling | Immune to high temperature weather conditions for 8 hours. Will prevent sun/heat stroke and delay other extreme weather illnesses | ||
Potion of Eloquence | Lets you speak with a bit more confidence for 10 minutes but this confidence makes it hard to bluff. +1 to Persuasion and Intimidation checks, -1 to Performance and Deception checks | ||
Potion of Fullness | Equivalent to consuming a full ration. | ||
Potion of Healing | Heals you for 2d4+2 | ||
Potion of Healing (Minor) | Heals you for 1d4+2 | ||
Potion of Heightened Action | For the first 2 rounds of combat (within 1 hour of consuming this potion) you gain +1 initiative. | ||
Potion of Hubris | Gives you a heightened sense of self worth, giving you +1 to Persuasion and Performance checks but makes you less intimidating and prone to overly ambitious actions (-1 to Intimidation and Acrobatics) | ||
Potion of Overly Focused | This potion ensures you will not be taken by any traps, giving you a +2 to passive Perception for trap finding however you are guaranteed to be personally surprised on the next start of combat. | ||
Potion of Sealegs | For those who suffer with sea sickness, this potion will make them feel like a long time sailor when on the open ocean. Lasts until next Long Rest | ||
Potion of Shining | Drinking this will cause you to emit a 5' light radius for 1 hour. | ||
Potion of Silent Movement | Adds +1 to Stealth checks when making movement. Lasts for 2 hours | ||
Potion of Stillness | Adds +1 to Sleight of Hand and Stealth checks. Slows your heart rate to make it harder for life detecting magic to find you. Lasts 1 hour | ||
Potion of Waking | Allows you to gain the benefit of a Long Rest without actually sleeping, allowing you to do more during that time. Taking more than 2 in a row will result in you falling into a deep sleep for 2d12 hours | ||
Potion of Warming | Immune to cold weather for 8 hours. Will prevent frost bite and delay other extreme weather illnesses |
Arcane Potions
Arcane potions are those that will require some form of magical input, this will most often require a mage or priest to cast a spell but a scroll or wand could suffice.
Name | Effect | Description | Ingredients |
---|---|---|---|
Elixir of Health | When you drink this potion, it cures any disease afflicting you, and it removes the blinded, deafened, paralyzed, and poisoned conditions. | The clear red liquid has tiny bubbles of light in it. | |
Philter of Love | The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. | This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart. | |
Potion of Advantage | When you drink this potion, you gain advantage on one ability check, attack roll, or saving throw of your choice that you make within the next hour. | This potion takes the form of a sparkling, golden mist that moves and pours like water. | |
Potion of Animal Friendship | When you drink this potion, you can cast the animal friendship spell (save DC 13) for 1 hour at will. | Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. | |
Potion of Aqueous Form | When you drink this potion, you transform into a pool of water. You return to your true form after 10 minutes or if you are incapacitated or die.
You're under the following effects while in this form:
|
||
Potion of Clairvoyance | When you drink this potion, you gain the effect of the clairvoyance spell. | An eyeball bobs in this yellowish liquid but vanishes when the potion is opened. | |
Potion of Climbing | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. | The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. | |
Potion of Diminution | When you drink this potion, you gain the "reduce" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). | The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process. | |
Potion of Flying | When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you're in the air when the potion wears off, you fall unless you have some other means of staying aloft. | This potion's clear liquid floats at the top of its container and has cloudy white impurities drifting in it. | |
Potion of Gaseous Form | When you drink this potion, you gain the effect of the gaseous form spell for 1 hour (no concentration required) or until you end the effect as a bonus action. | This potion's container seems to hold fog that moves and pours like water. | |
Potion of Giant Size | When you drink this potion, you become Huge for 24 hours if you are Medium or smaller, otherwise the potion does nothing. For that duration, your Strength becomes 25, if it isn't already higher, and your hit point maximum is doubled (your current hit points are doubled when you drink the potion). In addition, the reach of your melee attacks increases by 5 feet.
Everything you are carrying and wearing also increases in size for the duration. When rolling damage for weapons enlarged in this manner, roll three times the normal number of dice; for example, an enlarged longsword would deal 3d8 slashing damage (instead of 1d8), or 3d10 slashing damage (instead of 1d10) when used with two hands. When the effect ends, any hit points you have above your hit point maximum become temporary hit points. |
This potion is a pale white liquid made from the tongue of a giant clam, with a pungent aroma akin to that of rotting algae. It tastes sweet, however, when consumed. | |
Potion of Giant Strength | Multiple variations of this item exist, as listed below:
|
||
Potion of Growth | When you drink this potion, you gain the "enlarge" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). | The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. | |
Potion of Healing (Greater) | Heals you for 4d4+2 | ||
Potion of Healing (Superior) | Heals you for 8d4+2 | ||
Potion of Healing (Supreme) | Heals you for 10d4+2 | ||
Potion of Invisibility | This potion's container looks empty but feels as though it holds liquid. When you drink it, you become invisible for 1 hour. Anything you wear or carry is invisible with you. The effect ends early if you attack or cast a spell. | ||
Potion of Invulnerability | For 1 minute after you drink this potion, you have resistance to all damage. | The potion's syrupy liquid looks like liquefied iron. | |
Potion of Mind Control | Multiple variations of this item exist, as listed below:
|
||
Potion of Mind Reading | When you drink this potion, you gain the effect of the detect thoughts spell (save DC 13). | The potion's dense, purple liquid has an ovoid cloud of pink floating in it. | |
Potion of Psionic Fortitude | When you drink this potion, you have advantage for 1 hour on saving throws you make to avoid or end the charmed or stunned condition on yourself. | This black potion swirls with shimmering flecks of pink and purple. | |
Potion of Resistance | Multiple variations of this item exist, as listed below, does what it says on the tin:
|
||
Potion of Speed | When you drink this potion, you gain the effect of the haste spell for 1 minute (no concentration required). | The potion's yellow fluid is streaked with black and swirls on its own. | |
Potion of Spell Storing | This potion will restore a single spell slot up to level 3. The spell slot restored depends on the level of spell used to create the potion. Taking more than one of these potions per Long Rest will result in Wild Magic effects. | ||
Potion of Vitality | When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. | The potion's crimson liquid regularly pulses with dull light, calling to mind a heartbeat. | |
Potion of Watchful Rest | When you drink this potion, you gain the following benefits for the next 8 hours: magic can't put you to sleep, and you can remain awake during a long rest and still gain its benefits. | This sweet, amber-colored brew has no effect on creatures that don't require sleep, such as elves. | |
Potion of Water Breathing | You can breathe underwater for 1 hour after drinking this potion. | Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. | |
Poton of Bottled Breath | This bottle contains a breath of elemental air. When you inhale it, you either exhale it or hold it.
If you exhale the breath, you gain the effect of the gust of wind spell. If you hold the breath, you don't need to breathe for 1 hour, though you can end this benefit early (for example, to speak). Ending it early doesn't give you the benefit of exhaling the breath. |
Oils
Oils are potions that are applied to weapons, armour or items in order to activate their effects.
Poisons
Poisons are potions that have explicit negative effects, these effects can vary and are often the domain of rogues and assassins