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=== Overview === | |||
Divine magic, as the name suggests, is the power of the gods, flowing from them into the world. Clerics are conduits for that power, manifesting it as miraculous effects. The gods don’t grant this power to everyone who seeks it, but only to those chosen to fulfill a high calling. Harnessing divine magic doesn’t rely on study or training. A cleric might learn formulaic prayers and ancient rites, but the ability to cast cleric spells relies on devotion and an intuitive sense of a deity’s wishes. | |||
Prior to the Cleansing, the world of Clerics was very orderly, there were a small number of Gods that took an active part in the lives of their people, being uplifted from members of the populace themselves, but that changed with the Cleansing. Lathlenns earliest clerics were the members of cults that didn't have much in the way of divine assistance, it wasn't until the founding of the Ordian church that some semblance of divine power was imparted amongst humans. Since the Return / Cataclysm, the world of clerics has been heavily upended, with the appearance of minor gods and the return of the major gods, the power of cults have also begun to rise. It is a dangerous time and the people need the guidance that only a divinely inspired Cleric can provide. | |||
In the years since the Cataclysm, the words of the Gods have been spread far and wide and it seems like members of every race are finding a God that resonates with them and seeking to further their worship of the Gods. | |||
=== Class Stats and Adjustments === | |||
No specific adjustments to Clerics specifically. Gods have different requirements, please refer to the [[Pantheon]] page for more information | |||
=== Race Specific Interpretations === | |||
'''<u>Humans</u>''' - Humans on Lathlenn have, for the longest time, only had Ord to worship, up until shortly after the Cataclysm. The only recognised clerics were clerics of Ord but that has changed and with the discovery and (sudden appearance) of multiple deities, churches dedicated to them have sprung up and a healthy diversity of thought is beginning to appear. On the hand, Humans on Shrouded Talgen have long been worshippers of Gieth, Gliere and Gallow and the Cataclysm has not changed that. The crystal prisons of these Gods is a closely kept secret of the Lords and Priesthood. | |||
'''<u>Elves</u>''' - Elven clerics have always had an aloof relationship with their Gods, worshipping them as though they are untouchable, unrelatable super beings. The rituals and ceremonies are extravagant and over the top, the martial skill of Clerics in Elven society was less of a concern than their ability to conduct a sermon. Mechanomancers almost exclusively worship Krellin and his church is a combination of religious observance and mechanomagical wonder. Aiwin has falled out of worship amongst the High Elves, finding prominance alongside Uthoras in the Drow cities in the mountains of Lierin. Isarrel is often seen as a High Elven god but the Wood Elves have adapted the concept of nobility to the forest and nature around them and small wooden shrines with the mark of Isarrel can be found all throughout Selanar | |||
'''<u>Dwarvenkind</u>''' - Clerics of the Dwarven Gods did not have churches as such, with their worship being more practical in nature. The land itself is the church and their Gods walked among them, seeing to the fields and well crafted nature of things. Jasosul is invoked at the beginning of every growth season and at each harvest while Odesul is constantly prayed to throughout the growing and fallow in order to ensure the soil remains good and healthy. Agudoan clerics are often consulted to know the weather for the near future. | |||
'''<u>Orcishkind</u>''' - The Clerics of the Orcish races are called Shamans and they hold high level positions in most tribes, though there are always Shamans in training or tribeless that travel around and share the oral history of their people or the gods. Shamans are strong singers, with their own internal hierarchy based on their ability to continuously espouse their oral history through song and story without break or falter. Every fort and stronghold will have a pair of shamans dedicated to Mahzeg and Yotol and to be without one for any length of time is considered to be bad luck and most forts will enter lockdown until their shaman/s return. | |||
'''<u>Mac'Tirnen</u>''' - The clergy of the Mac'Tirnen are an important part of every day life, occupying niches at every level. Clerics of Anymine can be found at their temples providing administration and daily life and support through rituals, offerings and cleansings while the Metensian clerics are embedded in every aspect of the nobility, being the clerics who proclaim the newest Empress, who care for the royal family and provide divine guidance for the clans. Clerics of Helleboris are consulted before any desert voyage and are amongst the Mac'Tirnens most dedicated search and rescue workers. Petira worshippers are a little more quiet but they are found wherever trouble and strife can be found, the underbelly of the Clan holds and the Empire are the true home of Petiran clerics. | |||
'''<u>Tabaxi</u>''' - Tabaxi have an interesting relationship with religion, it's difficult to find many true clerics amongst them. All sailors are naturally superstitious and the Tabaxi gods seem content to have their peoples fervent prayers reaching up to them from the oceans. For most Tabaxi it seems that true Clerics only come in one of two flavours, the truly devout that seem to have a good relationship with their god (and maybe a good idea to have on the ship if they aren't a true worshipper of Kae at least) or the truly insane that are dangerous to be around, crazy and divine is a recipe for disaster. | |||
'''<u>Firbolg</u>''' - The Clerics of the Firbolg are often found working together in collaborative worship, Aed, Azalea and Grace are considered to be facets of the same concept but requiring different forms of worship. Lovar is treated as a necessity but Clerics of Lovar are generally on the outskirts of Firbolg society, a necessary evil to ensure that they can keep out of the slave pits of Algificia | |||
'''<u>Kenku</u>''' - Quorlinn is the primary religion of the Kenku, their mythical saviour after Cron took their flight from them. There is some split in their society though as which is more important to worship, Quorlinn for saving them or Cron to atone for their mistake and be granted their wings again. | |||
'''<u>Kobold / Dragonborn</u>''' - Amongst the Kobolds and Dragonborn, the word is that Threanax is the only true God, the mother of all dragons and granter of the knowledge and power that allowed the Dragons to raise up the Kobolds and Dragonborn. In their cities and villages you will only find shrines and temples to Threanax, but under the veneer, among the Dragonborn you will find worship of Threanax's children and the Kobolds have their own private deities that protect them from the dark and dangers of the world. | |||
'''<u>Lizardfolk</u>''' - With the Seranid Kingdom being a theocracy, the clergy runs the entire Kingdom and as such worship of their gods is integral to all aspects. Lizardfolk society is brutal and only the most cunning, resilient and deadly rise to the top. Arshak is the primary religion of the Kingdom, and as such developing better and more virulent poisons and then using them on your superiors is the primary means of ascension in the Kingdom. | |||
'''<u>Tortle</u>''' - The Tortle people take a much more relaxed approach to religion and worship than any other race. While there are churches to all the primary Tortle gods, there are no hard rituals or worship requirements, their Gods are reflections of the people and are just as laidback about worship as they are. | |||
'''<u>Tiefling</u>''' - Tieflings entered into Werlyth via a portal to Avernus, the planet of demons and brought their worship of some of those beings with them. This has had the unintended consequence of allowing them to manifest themselves on Werlyth and bring their chaos with them. Since then Tieflings have primarily moved away from the worship of the Avernus Gods but there is a conservative core of the Tiefling people that hold onto their old ways and hope to mould the world around them to their tastes developed on Avernus. | |||
=== Divine Domains === | |||
'''Arcana Domain''' (Swordcoast Adventurers Guide) | |||
'''Death Domain''' (Dungeon Masters Guide) | |||
'''Forge Domain''' (Xanathar's Guide to Everything) | |||
'''Grave Domain''' (Xanathar's Guide to Everything) | |||
'''Knowledge Domain''' (Player's Handbook) | |||
'''Life Domain''' (Player's Handbook) | |||
'''Light Domain''' (Player's Handbook) | |||
'''Nature Domain''' (Player's Handbook) | |||
'''Order Domain''' (Tasha's Cauldron of Everything) | |||
'''Peace Domain''' (Tasha's Cauldron of Everything) | |||
'''Tempest Domain''' (Player's Handbook) | |||
'''Trickery Domain''' (Player's Handbook) | |||
'''Twilight Domain''' (Tasha's Cauldron of Everything) | |||
'''War Domain''' (Player's Handbook) |
Latest revision as of 22:29, 4 March 2024
Overview
Divine magic, as the name suggests, is the power of the gods, flowing from them into the world. Clerics are conduits for that power, manifesting it as miraculous effects. The gods don’t grant this power to everyone who seeks it, but only to those chosen to fulfill a high calling. Harnessing divine magic doesn’t rely on study or training. A cleric might learn formulaic prayers and ancient rites, but the ability to cast cleric spells relies on devotion and an intuitive sense of a deity’s wishes.
Prior to the Cleansing, the world of Clerics was very orderly, there were a small number of Gods that took an active part in the lives of their people, being uplifted from members of the populace themselves, but that changed with the Cleansing. Lathlenns earliest clerics were the members of cults that didn't have much in the way of divine assistance, it wasn't until the founding of the Ordian church that some semblance of divine power was imparted amongst humans. Since the Return / Cataclysm, the world of clerics has been heavily upended, with the appearance of minor gods and the return of the major gods, the power of cults have also begun to rise. It is a dangerous time and the people need the guidance that only a divinely inspired Cleric can provide.
In the years since the Cataclysm, the words of the Gods have been spread far and wide and it seems like members of every race are finding a God that resonates with them and seeking to further their worship of the Gods.
Class Stats and Adjustments
No specific adjustments to Clerics specifically. Gods have different requirements, please refer to the Pantheon page for more information
Race Specific Interpretations
Humans - Humans on Lathlenn have, for the longest time, only had Ord to worship, up until shortly after the Cataclysm. The only recognised clerics were clerics of Ord but that has changed and with the discovery and (sudden appearance) of multiple deities, churches dedicated to them have sprung up and a healthy diversity of thought is beginning to appear. On the hand, Humans on Shrouded Talgen have long been worshippers of Gieth, Gliere and Gallow and the Cataclysm has not changed that. The crystal prisons of these Gods is a closely kept secret of the Lords and Priesthood.
Elves - Elven clerics have always had an aloof relationship with their Gods, worshipping them as though they are untouchable, unrelatable super beings. The rituals and ceremonies are extravagant and over the top, the martial skill of Clerics in Elven society was less of a concern than their ability to conduct a sermon. Mechanomancers almost exclusively worship Krellin and his church is a combination of religious observance and mechanomagical wonder. Aiwin has falled out of worship amongst the High Elves, finding prominance alongside Uthoras in the Drow cities in the mountains of Lierin. Isarrel is often seen as a High Elven god but the Wood Elves have adapted the concept of nobility to the forest and nature around them and small wooden shrines with the mark of Isarrel can be found all throughout Selanar
Dwarvenkind - Clerics of the Dwarven Gods did not have churches as such, with their worship being more practical in nature. The land itself is the church and their Gods walked among them, seeing to the fields and well crafted nature of things. Jasosul is invoked at the beginning of every growth season and at each harvest while Odesul is constantly prayed to throughout the growing and fallow in order to ensure the soil remains good and healthy. Agudoan clerics are often consulted to know the weather for the near future.
Orcishkind - The Clerics of the Orcish races are called Shamans and they hold high level positions in most tribes, though there are always Shamans in training or tribeless that travel around and share the oral history of their people or the gods. Shamans are strong singers, with their own internal hierarchy based on their ability to continuously espouse their oral history through song and story without break or falter. Every fort and stronghold will have a pair of shamans dedicated to Mahzeg and Yotol and to be without one for any length of time is considered to be bad luck and most forts will enter lockdown until their shaman/s return.
Mac'Tirnen - The clergy of the Mac'Tirnen are an important part of every day life, occupying niches at every level. Clerics of Anymine can be found at their temples providing administration and daily life and support through rituals, offerings and cleansings while the Metensian clerics are embedded in every aspect of the nobility, being the clerics who proclaim the newest Empress, who care for the royal family and provide divine guidance for the clans. Clerics of Helleboris are consulted before any desert voyage and are amongst the Mac'Tirnens most dedicated search and rescue workers. Petira worshippers are a little more quiet but they are found wherever trouble and strife can be found, the underbelly of the Clan holds and the Empire are the true home of Petiran clerics.
Tabaxi - Tabaxi have an interesting relationship with religion, it's difficult to find many true clerics amongst them. All sailors are naturally superstitious and the Tabaxi gods seem content to have their peoples fervent prayers reaching up to them from the oceans. For most Tabaxi it seems that true Clerics only come in one of two flavours, the truly devout that seem to have a good relationship with their god (and maybe a good idea to have on the ship if they aren't a true worshipper of Kae at least) or the truly insane that are dangerous to be around, crazy and divine is a recipe for disaster.
Firbolg - The Clerics of the Firbolg are often found working together in collaborative worship, Aed, Azalea and Grace are considered to be facets of the same concept but requiring different forms of worship. Lovar is treated as a necessity but Clerics of Lovar are generally on the outskirts of Firbolg society, a necessary evil to ensure that they can keep out of the slave pits of Algificia
Kenku - Quorlinn is the primary religion of the Kenku, their mythical saviour after Cron took their flight from them. There is some split in their society though as which is more important to worship, Quorlinn for saving them or Cron to atone for their mistake and be granted their wings again.
Kobold / Dragonborn - Amongst the Kobolds and Dragonborn, the word is that Threanax is the only true God, the mother of all dragons and granter of the knowledge and power that allowed the Dragons to raise up the Kobolds and Dragonborn. In their cities and villages you will only find shrines and temples to Threanax, but under the veneer, among the Dragonborn you will find worship of Threanax's children and the Kobolds have their own private deities that protect them from the dark and dangers of the world.
Lizardfolk - With the Seranid Kingdom being a theocracy, the clergy runs the entire Kingdom and as such worship of their gods is integral to all aspects. Lizardfolk society is brutal and only the most cunning, resilient and deadly rise to the top. Arshak is the primary religion of the Kingdom, and as such developing better and more virulent poisons and then using them on your superiors is the primary means of ascension in the Kingdom.
Tortle - The Tortle people take a much more relaxed approach to religion and worship than any other race. While there are churches to all the primary Tortle gods, there are no hard rituals or worship requirements, their Gods are reflections of the people and are just as laidback about worship as they are.
Tiefling - Tieflings entered into Werlyth via a portal to Avernus, the planet of demons and brought their worship of some of those beings with them. This has had the unintended consequence of allowing them to manifest themselves on Werlyth and bring their chaos with them. Since then Tieflings have primarily moved away from the worship of the Avernus Gods but there is a conservative core of the Tiefling people that hold onto their old ways and hope to mould the world around them to their tastes developed on Avernus.
Divine Domains
Arcana Domain (Swordcoast Adventurers Guide)
Death Domain (Dungeon Masters Guide)
Forge Domain (Xanathar's Guide to Everything)
Grave Domain (Xanathar's Guide to Everything)
Knowledge Domain (Player's Handbook)
Life Domain (Player's Handbook)
Light Domain (Player's Handbook)
Nature Domain (Player's Handbook)
Order Domain (Tasha's Cauldron of Everything)
Peace Domain (Tasha's Cauldron of Everything)
Tempest Domain (Player's Handbook)
Trickery Domain (Player's Handbook)
Twilight Domain (Tasha's Cauldron of Everything)
War Domain (Player's Handbook)