Cleric

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Overview

Divine magic, as the name suggests, is the power of the gods, flowing from them into the world. Clerics are conduits for that power, manifesting it as miraculous effects. The gods don’t grant this power to everyone who seeks it, but only to those chosen to fulfill a high calling. Harnessing divine magic doesn’t rely on study or training. A cleric might learn formulaic prayers and ancient rites, but the ability to cast cleric spells relies on devotion and an intuitive sense of a deity’s wishes.

Prior to the Cleansing, the world of Clerics was very orderly, there were a small number of Gods that took an active part in the lives of their people, being uplifted from members of the populace themselves, but that changed with the Cleansing. Lathlenns earliest clerics were the members of cults that didn't have much in the way of divine assistance, it wasn't until the founding of the Ordian church that some semblance of divine power was imparted amongst humans. Since the Return / Cataclysm, the world of clerics has been heavily upended, with the appearance of minor gods and the return of the major gods, the power of cults have also begun to rise. It is a dangerous time and the people need the guidance that only a divinely inspired Cleric can provide.

Class Stats and Adjustments

No specific adjustments to Clerics specifically. Gods have different requirements, please refer to the Pantheon page for more information

Race Specific Interpretations

Humans - Humans on Lathlenn have, for the longest time, only had Ord to worship, up until shortly after the Cataclysm. The only recognised clerics were clerics of Ord but that has changed and with the discovery and (sudden appearance) of multiple deities, churches dedicated to them have sprung up and a healthy diversity of thought is beginning to appear. On the hand, Humans on Shrouded Talgen have long been worshippers of Gieth, Gliere and Gallow and the Cataclysm has not changed that. The crystal prisons of these Gods is a closely kept secret of the Lords and Priesthood.

Elves - Elven clerics have always had an aloof relationship with their Gods, worshipping them as though they are untouchable, unrelatable super beings. The rituals and ceremonies are extravagant and over the top, the martial skill of Clerics in Elven society was less of a concern than their ability to conduct a sermon.

Dwarvenkind - Clerics of the Dwarven Gods did not have churches as such, with their worship being more practical in nature. The land itself is the church and their Gods walked among them, seeing to the fields and well crafted nature of things.

Orcishkind - The Clerics of the Orcish races are called Shamans and they hold high level positions in most tribes, though there are always Shamans in training or tribeless that travel around and share the oral history of their people or the gods. Shamans are strong singers, with their own internal hierarchy based on their ability to continuously espouse their oral history through song and story without break or falter.

Mac'Tirnen -

Tabaxi -

Firbolg -

Kenku -

Kobold -

Lizardfolk -

Tortle -

Dragonborn -

Tiefling -

Divine Domains

Arcana Domain (Swordcoast Adventurers Guide)

Death Domain (Dungeon Masters Guide)

Forge Domain (Xanathar's Guide to Everything)

Grave Domain (Xanathar's Guide to Everything)

Knowledge Domain (Player's Handbook)

Life Domain (Player's Handbook)

Light Domain (Player's Handbook)

Nature Domain (Player's Handbook)

Order Domain (Tasha's Cauldron of Everything)

Peace Domain (Tasha's Cauldron of Everything)

Tempest Domain (Player's Handbook)

Trickery Domain (Player's Handbook)

Twilight Domain (Tasha's Cauldron of Everything)

War Domain (Player's Handbook)